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Post by dracenfels on Apr 11, 2011 15:00:34 GMT -5
Let's talk about religion then I guess I could be the official Ansalon translator of the group unless someone with a high Dip wants to take it. I guess only fitting my character would know the language since he was almost taken prisoner by them. "The lizard says he wants to own up to stealing the scepter your Minotaurship, and he says he is ready to assume full responsibility for his actions" ....
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Post by Demogorgon on Apr 21, 2011 22:04:19 GMT -5
Intelligence and languages.
I've decided to allow the rule from older editions were a high intelligence would grant access to more languages.
I looked that the 2e rules (which is what the Taladas language system was designed for) . In that system someone with an 18 INT would know 7 languages. Of course, most of these languages would be used for non-weapon profs which would mean your character wouldn't ever use them all for languages anyway. A character with an average INT would know about 2-3 languages or extra profs.
Now, 4e has greatly reduced the number of languages and doesn't really require such a rule. With this campaign, I think we do need to change that since we are using a large number of languages.
The rule will be this.
The number of bonus languages your character can speak is equal to half your intelligence modifier rounded up. This is in addition to your character's 2-3 racial / native languages. You can save your language slots for later use, but learning a language this way requires role playing and in game actions that span two levels. Basically, there must be a continuous in game action to justify you having learned it.
Keep in mind that every language must be approved. For example, I won't allow you to start knowing Bakali if your character never lived near the Blackwater Glade. And even if I do allow a non Bakali to learn the language that character will require checks to speak it (since he will not have a long forked tongue). Such a character will still be able to understand it perfectly.
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Post by insanity on Apr 21, 2011 22:20:15 GMT -5
Guess Thrrdon ain't going to learn any new languages anytime soon, and that's fine, enjoying the exclusive club there.
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Post by Demogorgon on Apr 22, 2011 11:46:22 GMT -5
actually, if your character would normal start with more languages (based on the rules above) you can chose those languages now. You don't have to wait unless you want to save a slot for later in the campaign.
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Post by insanity on Apr 22, 2011 14:27:07 GMT -5
Us Bakali, starting, can know Bakali and one other I believe, correct? If so, I choose the other, and my intelligence doesn't allow more.
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Post by Demogorgon on Apr 22, 2011 20:49:22 GMT -5
oh yeah with a 7 int Thrrdun would most likely have to take a feat to learn extra languages.
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Post by insanity on Apr 25, 2011 16:29:17 GMT -5
Thrrdon will be spending feats to fight tooth and claw, not speaking Elvish.
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Post by necromik on May 2, 2011 8:38:05 GMT -5
Well let's bring a little more refining to this gang ehehe.
Bono Currently speaks Kothian (minotaur) and his own Irda Language but he really needs to speak a few more being a bard and knowing some of the History of Ansalon so Kev I would like to use my INT (16 =>+3/2 = 1.5 rounded up to 2 )bonus to know the following:
Ancient Elven (As part of his magic learning and history since they are the ancient race officially) Auric (older but several newer derived from here)
The idea behind those is that he was trained in Auric by other Irda's either before or after coming to Taladas since it was the language spoken before (Irda's live very long time) several changes and it would give him a better chance for understanding the new languages.
But I think that giving the full bonus instead of half would not hurt Kev....I mean a INT 20 would know 5 so is not overpowering or unbalancing in my view. But this is just me ehehe
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Post by Demogorgon on May 2, 2011 9:20:00 GMT -5
It might not hurt to give you the full bonus, the only problem I had was that it would make the linguist feat useless. On the other hand the linguist feat is a dead feat because most people opt for combat related feats.
Since your not from Taladas, I might limit you to 2 Taladas languages. I think ancient elvish and auric is fine and fits will with your background.. Any other languages will have to be taken from the core languages like Primordial, Draconic, etc... or they will have to be Ansalon languages.
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Post by necromik on May 2, 2011 21:05:31 GMT -5
Perfect for me Kev!
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